This is a demo of some actions I have made for objects in my game, limited to this chair for the video. When you see the character on screen, the action is targeting them, when the character looks away, the action is waiting to not be seen by a player to activate. The Entity will progress through the 3 levels of intensity as the match goes on, spending its action points to do the correlating action to scare/hurt the player. Skipped actions are variations of what is already shown, and I plan to incorporate more effects based actions in the future, like spontaneous combustion and decay.
Ghost Action Demo v01 in Unreal